Connect Google Cloud AI to Unreal Engine
- Ensure you have a Google Cloud AI project set up with API keys and the necessary AI services enabled. Use the Dialogflow or Cloud Vision APIs, for example.
- Prepare Unreal Engine by integrating plugin support for HTTP requests. Enable the Http plugin in your project settings.
- Create a function in Unreal Engine to communicate with your Google Cloud service. Use the following as a template:
FHttpModule* Http = &FHttpModule::Get();
TSharedRef<IHttpRequest, ESPMode::ThreadSafe> Request = Http->CreateRequest();
Request->SetURL(TEXT("https://api.example.com/endpoint"));
Request->SetVerb(TEXT("POST"));
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
Request->SetContentAsString("{\"your_json_payload\"}");
// Add Authentication
Request->SetHeader(TEXT("Authorization"), TEXT("Bearer YOUR_API_KEY"));
Request->OnProcessRequestComplete().BindUObject(this, &YourClass::OnResponseReceived);
Request->ProcessRequest();
- Implement the OnResponseReceived callback to handle the server's response. This function processes and utilizes AI data.
void YourClass::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) {
if (bWasSuccessful) {
FString ResponseString = Response->GetContentAsString();
// Parse and utilize the response
} else {
UE_LOG(LogTemp, Warning, TEXT("Request failed."));
}
}