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|  setState() or markNeedsBuild() called during build in Flutter: Causes and How to Fix

setState() or markNeedsBuild() called during build in Flutter: Causes and How to Fix

February 10, 2025

Discover why 'setState() or markNeedsBuild() called during build' errors occur in Flutter and learn effective strategies to resolve these issues effortlessly.

What is setState() or markNeedsBuild() called during build Error in Flutter

 

Understanding setState() and markNeedsBuild() During Build Error

 

  • In Flutter, trying to call setState() or markNeedsBuild() during the build phase of a widget can lead to an error. This is because these methods trigger a rebuild of the widget which is already being built, causing conflicts in the widget's lifecycle.
  •  

  • Flutter aims to harness a declarative UI approach, where you describe the UI in its current state, and the framework handles transitions to new states. Therefore, performing state modifications during a build can disrupt this flow.

 

Roles of setState() and markNeedsBuild()

 

  • setState() is used to notify the Flutter framework that the internal state of a StatefulWidget has changed and that it should be rebuilt.
  •  

  • markNeedsBuild() is a lower-level function typically used within custom RenderObjects. It marks the element as needing to be rebuilt. However, it is not commonly used directly by Flutter developers using the higher-level widget framework.

 

Error Explanation

 

  • Whenever these methods are called during the widget's build process, it implies that the widget might attempt to rebuild itself while it is still in the middle of being built. This can lead to unpredictable outcomes and inefficiencies as it might disrupt the build process or cause a loop of continuous rebuilding.
  •  

  • Generally, these methods should be invoked as a result of user interactions or asynchronous events where a change in state needs to be reflected in the UI, after the existing build has completed.

 

Code Example

 

Consider a Flutter widget that erroneously attempts to modify its state during the build process:

class ExampleWidget extends StatefulWidget {
  @override
  _ExampleWidgetState createState() => _ExampleWidgetState();
}

class _ExampleWidgetState extends State<ExampleWidget> {
  String _text = "Initial State";

  @override
  Widget build(BuildContext context) {
    // Incorrectly triggering setState during build
    setState(() {
      _text = "Modified During Build";
    });

    return Text(_text);
  }
}

 

In the above example, invoking setState() inside the build method triggers an error because it attempts to modify the widget's state during its build process.

 

What Causes setState() or markNeedsBuild() called during build in Flutter

 

Causes of setState() or markNeedsBuild() Called During Build in Flutter

 

  • State Modification During a Build Phase: Flutter's rendering pipeline is designed to be deterministic, meaning that it expects the UI tree to remain unchanged during the build process. If `setState()` is called during the build phase (when widgets are being rebuilt), it can lead to inconsistent states. This typically happens if you attempt to change the state of a widget from within the `build()` method. This disrupts the tree's integrity, resulting in the error.
  •  

  • Asynchronous Calls Leading to a State Change: An asynchronous operation, like a `Future` or a `Stream`, might complete during the build phase and invoke a callback that calls `setState()`. If the timing coincides with the widget being rebuilt, it can cause a conflict as the framework is in the midst of building widgets.
  •  

  • Direct State Change in Constructors: Invoking `setState()` from widget constructors or initializers is not allowed, as these are phases intended to initialize the widget, not update it. Modifying state in these stages can lead to the error because the widget's elements are not fully established.
  •  

  • Side Effects in build() Method: Actions within the `build()` method intended to trigger state changes, such as initiating network requests, computations, or even firing events, can inadvertently call `setState()` during the build process. The `build()` method should be pure and free from side effects to avoid triggering further rebuilds.
  •  

  • Nested setState() Calls: A situation where a `setState()` inside another `setState()` might occur. If the nested call causes a rebuild, and the parent `setState()` is still active, it results in conflicting rebuild triggers in the same frame.
  •  

  • Incorrect Use of InheritedWidget or Provider: When relying on these patterns, improperly accessing them in a way that prompts `setState()` during the build phase can cause problems. Accessing `BuildContext` improperly within asynchronous operations can lead to indirectly setting state at the wrong time.
  •  

  • Error State Management Practices: Suboptimal design where state changes are triggered too frequently or in an uncontrolled manner can lead to instances where updates overlap with the build phase inadvertently. This can occur in complex widget trees with scattered state management logic.

 

class MyWidget extends StatefulWidget {
  @override
  _MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  @override
  Widget build(BuildContext context) {
    // Incorrect: If setState() is invoked here directly, it will cause issues.
    setState(() {
      // State modification logic.
    });

    return Container();
  }
}

 

Summary

 

  • Calling `setState()` or indirectly via `markNeedsBuild()` during a widget's build phase can lead to state inconsistencies.
  •  

  • This issue often arises from modifying states within `build()`, asynchronous callbacks completing during a build, or improper lifecycle management.

 

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How to Fix setState() or markNeedsBuild() called during build in Flutter

 

Review Widget Lifecycle

 

  • Understand that calling setState() or markNeedsBuild() during the build phase can result in these methods being executed during building, which is not allowed.
  •  

  • Familiarize yourself with the Flutter widget lifecycle to know when it is appropriate to invoke these methods.

 

 

Use WidgetsBinding to Schedule a Post-Frame Callback

 

  • To safely call setState() after the build has completed, utilize Flutter's WidgetsBinding to schedule the callback. This way, you can defer the state change until the frame is completed.

 


WidgetsBinding.instance.addPostFrameCallback((_) {
  // Safe to call setState here
  setState(() {
    // update your state here
  });
});

 

 

Adjust Business Logic and State Handling

 

  • Reassess your business logic to ensure that state changes are made in response to user interaction or other external events instead of during widget build.
  •  

  • Consider moving logic that changes the state to asynchronous operations, handlers, or solutions where states naturally update after the build is complete.

 

 

Utilize StatefulBuilder for Inline State Updates

 

  • In scenarios where localized state changes within the build method are absolutely necessary, leverage StatefulBuilder to manage state locally without impacting the entire widget tree.

 


StatefulBuilder(
  builder: (BuildContext context, StateSetter setState) {
    return // your widget code with local setState usage
  },
)

 

 

Review Build Methods for Pure Functions

 

  • Ensure that the build method is a pure function of the current state and props. It should not attempt to set any state nor depend on external mutable state.
  •  

  • Move any non-UI logic or side effects outside of the build method to maintain a clean separation of concerns.

 

 

Debug Using Error Messages

 

  • Carefully read the full error message provided by Flutter. Often, it points out the exact place in code where the improper logic is being executed, guiding you to the necessary modifications.

 


flutter doctor -v

 

 

Implement Efficient State Management Solutions

 

  • Use state management solutions such as Provider, MobX, or Riverpod to manage states more predictably and handle state transitions outside the widget lifecycle.
  •  

  • Such solutions alleviate the need to call setState() indiscriminately by providing more controlled workflows to update UI states.

 

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